Jon Soifer, a senior in CS, led the plugin development workshop.
AES hosted our first plugin development workshop this semester, led by Jon Soifer in Design Lab 1. He covered the C++ library wdl-ol, which he uses to interface between his custom C++ algorithms and various digital audio workstations. Wdl-ol is open source and can be downloaded from its github repo. It also has fairly active forums here.
IPlug is a simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. Originally developed by Schwa/Cockos, IPlug has been enhanced by various contributors. IPlug depends on WDL, and that is why this project is called WDL-OL, although most of the differences from Cockos' WDL are to do with IPlug.
This version of IPlug targets VST2, VST3, AudioUnit RTAS and AAX (Native) APIs. It can also produce standalone Windows/OSX audio/midi apps and apps for Apple's IOS devices.
AES was happy to host Prism Sound’s Mic to Monitor workshop, an exciting night of presentations on every aspect of professional audio. Topics ranged from acoustic treating for listening spaces to life as a producer to A/D conversion. It was a truly educational evening with lots of information and engaging speakers. Thank you to Prism Sound, Audio-Technica, GIK Acoustics, PMC Speakers, and J.U.S.T.I.C.E League for running this event!
GIK Acoustics’s Glenn Kuras, Ruairi O’Flaherty for PMC Speakers, Prism Sound’s Graham Boswell, Audio-Technica USA’s Steve Savanyu, and The J.U.S.T.I.C.E League’s engineer Edward J. Nixon
Mitchell Graham, Jeremy Edwards, Takumi Ogata, Kevin Allswede, Jason Corey, and Emma Azelborn
AES hosted mastering engineer Chris Goosman as part of the AES Lecture Series. Professor Chris Goosman, a 25-year audio industry veteran, is the owner/chief engineer of Baseline Audio Labs. Previously a long time staff engineer at Solid Sound, Chris joined the University of Michigan’s Medical School as a technical consultant in networked audio and video systems. He has taught classes in Audio Technology at Washtenaw Community College since 1996, developing the curriculum for three of the courses. Chris is a member of the AES, The Recording Academy, the Association for Recorded Sound Collections, and a lift member of the American Radio Relay League. (more…)
The Audio Engineering Society @ UofM Student Section is presenting a lecture by Professor Michael Gurevich on Tuesday, February 10th about different audio codecs. He will briefly discuss how codecs work as well as their strengths/weaknesses, and then test the audience with several listening sessions of different audio codecs at different bit rates. You will be both engaged and challenged as these listening sessions test your ears to the max!
Free food and toys will be provided for all to come and try your hand at modifying some electronics! If you’re experienced, come help share your knowledge – if you haven’t bent before, come try it out for the first time! All are welcome.
Join the Audio Engineering Society Student Section @ the University of Michigan as we present the documentary ‘SoundCity‘, produced and directed by Dave Grohl!
‘SoundCity Studios was located in the San Fernando Valley, amidst rows of dilapidated warehouses. The little-known recording studio housed a unique analog Neve recording console and had a reputation for recording drums. Artists such as Nirvana, Kyuss, Red Hot Chili Peppers, Fleetwood Mac, Neil Young, Rick Springfield, Tom Petty and Slipknot recorded groundbreaking music at the studio. The film tells the story of the studio from its early days in 1969 until its closing in 2011…’
With the multitude of brands and styles of headphones on the market today, choosing the model that fits you best can be a daunting and time consuming task. Arguably the easiest way is to try different headphones side by side. Join the Audio Engineering Society Student Section @ the University of Michigan in presenting a HeadphoneShootout.
Do Listeners Agree on What Makes a Headphone Sound Good?
The popularity of headphones has now exploded to produce annual worldwide sales of almost $10 billion. Premium headphones ($100+) now account for 90% of the annual revenue growth, as consumers’ audio experiences are becoming a primarily mobile one. Market research indicates sound quality is a driving factor in headphone purchases with brand and fashion also being important factors among younger consumers. Yet, ironically the science behind what makes a headphone sound good and how to measure it is poorly understood. This combined with the lack of perceptually meaningful headphone standards may explain why purchasing a headphone today is like playing Russian Roulette with your ears. The magic bullet to achieving more consistent headphone sound quality is science. (more…)